In this tutorial I will teach you how to make a block that you can use an inventory with that is animated.
This tutorial will teach you how to make a block can use an inventory while moving textures via texture animation to make the meshes look like they are moving.
About the Project
We will we using Blockbench to make most of the extra meshes so we can use an animated image to make the texture switch meshes each texture frame. You can use one ore more images per side if you wish.
Make a mesh that shares textures with the other meshes you are going to animate.
You will need a image size that will fit all "frames/meshes" that you have.
Keep your image file organised so you can quickly remove the frames without losing track of what frames are for what.
Use a photo editor to make an animated strip image, removing the textures for the parts you don't want to display in that frame.
Your top image (1) will always be the starting frame, your last frame (X) will always be your ending frame.
If you want to make your animation seamless then you have to end with frame (2) for example [START (1) (2) (3) (4) (5) (4) (3) (2) ENDING]
Create an animated texture in MCreator and import your animated strip image you created.
Use that image for your model's texture setting you have animated.