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NorthWestTrees Blog

My Workflow for YouTube

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I’ve had a few questions recently about the recording software I use and the workflow behind making my videos. Since I’ve been creating content for about a decade, I thought I’d share a quick breakdown of my process.


Of course, there are many factors that play into the final quality of a video—everything from hardware to editing choices—but I’ll keep this post simple and highlight the core tools and workflow I rely on.

Examples

A quick example of a video using the settings below.


A quick example of a short using the settings below.

Monitors

When recording gameplay or doing a screen capture, the quality is often tied directly to your monitor’s refresh rate (FPS) and aspect ratio. Most capture software records at the FPS your monitor supports, so this is an important factor to keep in mind.


For content platforms like YouTube, it’s best to use a monitor with a 16:9 aspect ratio (standard widescreen) and a resolution of 1920×1080 (Full HD) at a minimum of 60 FPS. This setup ensures your recordings are compatible with most viewers’ devices and look smooth without requiring heavy editing adjustments.


For example, my current monitor is an ASUS VP28UQG 60Hz, which caps me at 60 FPS—a solid baseline for creating clean, watchable videos.

Graphics Card

When choosing a graphics card, I typically stick with Nvidia. They’re usually ahead of the curve in terms of graphics card technology, and with the RTX series, they offer excellent performance for both video editing and recording.


For example, I currently use an Nvidia GeForce RTX 4070, which has more than enough power for creating content. That said, even an RTX 3060 is a very capable card and works great for recording and editing as well.


When recording gameplay, it’s important to make sure your recording software is pulling from your GPU rather than your CPU. Modern games already demand a lot from both, but GPUs have significantly more resources available compared to CPUs.


By offloading recording tasks to the GPU, you can play and record at the same time without major performance issues—especially with cards like the RTX 3060 or RTX 4070.

Recording Software

Over the years, I’ve experimented with a variety of recording software, including OBS. While OBS is very popular, I personally found it frustrating in terms of quality. For example, it doesn’t offer MP4 in lossless quality, and when I tried recording in full lossless, the clips often corrupted—at least back when I was using it regularly.


I also spent some time with ACTION!, but that software turned out to be unreliable. It frequently broke after updates, leaving me waiting weeks at a time for fixes before I could properly record again.


Currently, I use Bandicam, and it has proven to be excellent for my needs. It’s highly customizable, supports MP4 (which most video editors accept), and in my experience has been very stable. I’ve never had issues with quality, clips failing to compile, or updates breaking key features.


Another point I really appreciate is Bandicam’s one-time payment license. Unlike subscription-based tools, this makes it a straightforward investment, and considering how long the company has been around, it feels like a reliable long-term solution for creators.


Video Settings

Video Setting:

Value:

File Type:

MP4

Size:

1920 x 1080 (16:9)

FPS:

60 (Constant Frame Rate)

Codec:

  • H264 (NVIDIA NVENC)

  • CBR - Bitrate-Based

  • Keyframe Interval: 60

  • Colorspace: Rec. 709

  • FourCC code: H264

Bitrate:

50,000 kbps

Profile

High

Audio Settings

Audio Settings:

Value:

Codec:

AAC

Bitrate:

192 kbps

Channels:

Stereo

Frequency:

48,000 Hz

Editing Software

Finding the right editing software can be tough—many options are either paid or require subscriptions. I’ve tried a few different programs in the past, including Sony’s video editing software, but I found it lacking in features and flexibility.


Eventually, I was recommended DaVinci Resolve, and it’s what I’ve stuck with ever since. While there is a paid version, the free version is surprisingly powerful. It includes a wide range of tools, such as transitions, text effects, and much more—plenty to get started with video editing.


Some advanced features are locked behind the paid version, but nothing essential for beginners or even intermediate creators. In fact, I still use the free version today, and it continues to meet my needs without issue.


Project & Timeline Settings

Settings:

Values:

Timeline Resolution

1920×1080 (HD)

Frame Rate

60 FPS (constant, not variable)

Color Space

Rec. 709 (standard for YouTube and most web video)

Export / Delivery

Video Settings

Settings:

Values:

Format:

MP4

Codec:

H.264

Encoder

Auto

Resolution

2560 by 1440 (YouTube compresses better with FHD. It's fine to scale up) 1440 by 2560 for shorts.

Frame rate:

60

Quality

Restrict to: 80,000 kb/s

Encoder profile

High

Preset

Quality

Color Space/Gamma Tag

Rec.709

Audio Settings

Setting:

Value:

Codec

AAC

Track Data Rate

320

Audio Normalization:

  • Enabled

  • Optimize to standard

  • Standard: YouTube

Hopefully, this breakdown helps give you a clearer idea of how to build a workflow for creating YouTube videos while still keeping the quality as high as possible. Everyone’s process will look a little different depending on their hardware, software, and personal preferences, but having a solid foundation makes all the difference.


Whether it’s choosing the right recording setup, making use of reliable editing tools, or keeping your workflow efficient, the goal is always the same: creating videos that both you and your viewers will enjoy.

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